Patching Error: Unknown Command
When I tried patching my phone, (already flashed), everything went fine the first time, except when I tried to access it with qa2020, i got a "time exceed" error at which point my phone just turned on itself for file transfer. So I decided to reflash the main and fs and then try again. Now when I try to access bflash, I get this "unknown command" error. Does anyone know how to fix it?
Here is a picture of my error:
http://i133.photobucket.com/albums/q...owncommand.jpg
Thank you.
Btw: phone specifications
w580i
R8BE001
CID 52
Re: Patching Error: Unknown Command
You shouldn't use FAR+JDFlasher for a CID52 phone. Read this:
Remove SIM-lock patch generator - Top Sony Forums, particulary chapter B. How to apply the generated patches to DB2020 CID52 phones
Re: Patching Error: Unknown Command
Okay thank you, I will try that method, but it says:
How to check the SIM-lock status:
To be sure that the phone is really unlocked, put a SIM card from another network provider. Another method to check the SIM-lock status is to access the service menu with >*<<*<* key sequence, where: > - joystick right, < - joystick left, * - asterisk key near 0 (zero). Now go to Service Info menu, then SIM Lock sub menu. In case your phone is unlocked, all padlocks are open.
The last sentence says that all padlocks are open, but all of mine except for the network are open, does it mean its unlocked?
Re: Patching Error: Unknown Command
It means it is network locked.
Re: Patching Error: Unknown Command
Okay now I have unlocked the phone and all the padlocks are unlocked.
I want to apply gfx patches such as the battery bars, where do I go from here?
Edit: I think I got it now, following step 3 should be fine?:
Patches For All DB2020 CID52 Phones - Top Sony Forums
Re: Patching Error: Unknown Command
Quote:
following step 3 should be fine?:
Yes, follow the step III. to apply all the patches you want...
Re: Patching Error: Unknown Command
Yeah it works, thank you ^^
but I did the SysGFX patch and placed my .png files in my Sysgfx folder and everything runs well, but when I connect my phone to my comp, the battery goes back to normal (I'm using the acid battery sysgfx).
Do the VKP patches for each of the graphics differ from placing .png files in the SysGFX folder?